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Class UnityPatches

Inheritance
System.Object
UnityPatches
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Export.UnityProjects.Project
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public static class UnityPatches

Methods

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ApplyPatchFromText(String, String, String, FileSystem)

For some asset types, the complete recovery must be assisted by scripts that run in the Unity Editor. This method copies a script file from a System.String to the exported project.

Declaration
public static void ApplyPatchFromText(string text, string name, string exportDirectoryPath, FileSystem fileSystem)
Parameters
Type Name Description
System.String text

The text of the patch

System.String name

The name of the patch

System.String exportDirectoryPath

The path of the exported project

FileSystem fileSystem
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