Class GameStructure
Inheritance
System.Object
GameStructure
Assembly: AssetRipper.Import.dll
Syntax
public sealed class GameStructure : IDisposable
Properties
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AssemblyManager
Declaration
public IAssemblyManager AssemblyManager { get; set; }
Property Value
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FileCollection
Declaration
public GameBundle FileCollection { get; }
Property Value
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IsValid
Declaration
public bool IsValid { get; }
Property Value
Type |
Description |
System.Boolean |
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MixedStructure
Declaration
public PlatformGameStructure MixedStructure { get; }
Property Value
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Name
Declaration
public string Name { get; }
Property Value
Type |
Description |
System.String |
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Declaration
public PlatformGameStructure PlatformStructure { get; }
Property Value
Methods
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Dispose()
Declaration
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Load(IEnumerable<String>, CoreConfiguration)
Declaration
public static GameStructure Load(IEnumerable<string> paths, CoreConfiguration configuration)
Parameters
Type |
Name |
Description |
IEnumerable<System.String> |
paths |
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CoreConfiguration |
configuration |
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Returns
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RequestAssembly(String)
Declaration
public string RequestAssembly(string assembly)
Parameters
Type |
Name |
Description |
System.String |
assembly |
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Returns
Type |
Description |
System.String |
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