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Class GameStructure

Inheritance
System.Object
GameStructure
Namespace: AssetRipper.Import.Structure
Assembly: AssetRipper.Import.dll
Syntax
public sealed class GameStructure : IDisposable

Properties

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AssemblyManager

Declaration
public IAssemblyManager AssemblyManager { get; set; }
Property Value
Type Description
IAssemblyManager
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FileCollection

Declaration
public GameBundle FileCollection { get; }
Property Value
Type Description
GameBundle
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IsValid

Declaration
public bool IsValid { get; }
Property Value
Type Description
System.Boolean
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MixedStructure

Declaration
public PlatformGameStructure MixedStructure { get; }
Property Value
Type Description
PlatformGameStructure
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Name

Declaration
public string Name { get; }
Property Value
Type Description
System.String
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PlatformStructure

Declaration
public PlatformGameStructure PlatformStructure { get; }
Property Value
Type Description
PlatformGameStructure

Methods

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Dispose()

Declaration
public void Dispose()
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Load(IEnumerable<String>, CoreConfiguration)

Declaration
public static GameStructure Load(IEnumerable<string> paths, CoreConfiguration configuration)
Parameters
Type Name Description
IEnumerable<System.String> paths
CoreConfiguration configuration
Returns
Type Description
GameStructure
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RequestAssembly(String)

Declaration
public string RequestAssembly(string assembly)
Parameters
Type Name Description
System.String assembly
Returns
Type Description
System.String
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