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Class MixedGameStructure

Inheritance
System.Object
PlatformGameStructure
MixedGameStructure
Inherited Members
PlatformGameStructure.FileSystem
PlatformGameStructure.Name
PlatformGameStructure.RootPath
PlatformGameStructure.GameDataPath
PlatformGameStructure.StreamingAssetsPath
PlatformGameStructure.ResourcesPath
PlatformGameStructure.Backend
PlatformGameStructure.ManagedPath
PlatformGameStructure.Il2CppGameAssemblyPath
PlatformGameStructure.Il2CppMetaDataPath
PlatformGameStructure.UnityPlayerPath
PlatformGameStructure.Version
PlatformGameStructure.DataPaths
PlatformGameStructure.Files
PlatformGameStructure.Assemblies
PlatformGameStructure.m_root
PlatformGameStructure.s_levelTemplate
PlatformGameStructure.s_sharedAssetTemplate
PlatformGameStructure.DataFolderName
PlatformGameStructure.ManagedName
PlatformGameStructure.LibName
PlatformGameStructure.ResourcesName
PlatformGameStructure.UnityName
PlatformGameStructure.StreamingName
PlatformGameStructure.MetadataName
PlatformGameStructure.DefaultUnityPlayerName
PlatformGameStructure.DefaultGameAssemblyName
PlatformGameStructure.DefaultGlobalMetadataName
PlatformGameStructure.DataName
PlatformGameStructure.DataBundleName
PlatformGameStructure.DataPackBundleName
PlatformGameStructure.MainDataName
PlatformGameStructure.GlobalGameManagersName
PlatformGameStructure.GlobalGameManagerAssetsName
PlatformGameStructure.ResourcesAssetsName
PlatformGameStructure.LevelPrefix
PlatformGameStructure.AssetBundleExtension
PlatformGameStructure.AlternateBundleExtension
PlatformGameStructure.Lz4BundleName
PlatformGameStructure.IsPrimaryEngineFile(String)
PlatformGameStructure.RequestDependency(String)
PlatformGameStructure.RequestAssembly(String)
PlatformGameStructure.RequestResource(String)
PlatformGameStructure.CollectFiles(Boolean)
PlatformGameStructure.CollectGameFiles(DirectoryInfo, List<KeyValuePair<String, String>>)
PlatformGameStructure.CollectCompressedGameFiles(DirectoryInfo, List<KeyValuePair<String, String>>)
PlatformGameStructure.CollectSerializedGameFiles(DirectoryInfo, List<KeyValuePair<String, String>>)
PlatformGameStructure.CollectStreamingAssets()
PlatformGameStructure.CollectAssetBundles(DirectoryInfo, List<KeyValuePair<String, String>>)
PlatformGameStructure.CollectAssetBundlesRecursively(DirectoryInfo, List<KeyValuePair<String, String>>)
PlatformGameStructure.CollectAssemblies(DirectoryInfo, Dictionary<String, String>)
PlatformGameStructure.CollectMainAssemblies()
PlatformGameStructure.AddFile(List<KeyValuePair<String, String>>, String, String)
PlatformGameStructure.AddAssetBundle(List<KeyValuePair<String, String>>, String, String)
PlatformGameStructure.GetUnityVersionFromSerializedFile(String)
PlatformGameStructure.GetUnityVersionFromBundleFile(String)
PlatformGameStructure.GetUnityVersionFromDataDirectory(String)
PlatformGameStructure.HasMonoAssemblies(String)
PlatformGameStructure.HasIl2CppFiles()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Import.Structure.Platforms
Assembly: AssetRipper.Import.dll
Syntax
public sealed class MixedGameStructure : PlatformGameStructure

Constructors

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MixedGameStructure(IEnumerable<String>)

Declaration
public MixedGameStructure(IEnumerable<string> paths)
Parameters
Type Name Description
IEnumerable<System.String> paths
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