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Development Roadmap

1. Planned But Unscheduled

1.1 Import

  • Script Import
    • Use type trees for assembly reconstruction

1.2 Export

  • Script Export
    • Assembly renaming
  • Miscellaneous Export
    • Copy plugins folder into output
  • Binary Export
    • SerializeFile writing as an alternative to yaml export

1.3 UI

  • Improved Asset Previews
    • Scene preview
    • Material preview

1.4 Remove Native Dependencies

  • Replace crunch with managed code

2. Concept Ideas

Note: This is a collection of ideas that might not be desirable or feasible. Many of them may never be implemented. Do not interpret their inclusion as any form of commitment.

2.1 Import/Export Enhancements

  • Asset Loading
    • Extract assets and save to disk for lower RAM usage
  • Audio Export
    • WWise audio extraction
  • Shader Export
    • Replace all shaders on materials with a built-in shader (e.g., Standard shader)
  • Selective Export
    • Export selected object to folder or compressed zip file
  • Filtered Export
    • Resources (png, wav, avi, obj, ...)
    • Prefabs
    • Scripts

2.2 UI and User Experience

  • GUI Quality of Life Features
    • Preferences Window (Font setting, Configurable keybindings)
  • Console
    • Enterable commands
  • Search Functionality
    • Dedicated search window
    • Tree View Search (Filters, Name filter, Rows limit, Result count, Group resources option)
  • Tabs
    • Inspector Tab (Tag, Layer, ID, File name, Asset Specific Properties)
    • Moveable Tabs
    • Error Tab

2.3 Asset Management

  • Asset Editing
  • Asset Bundle Construction
    • Editing and Repacking of games and asset bundles
    • Asset Header Editor
    • Asset Duplication and Creation
    • Asset Editing and Replacement
    • Copy and paste assets
    • Prefab Creation
  • Asset Exporting
    • Export as Prefab
    • Export as Unitypackage
    • Node Dump

2.4 Asset Previews

  • Meshes
    • Colored semi-transparency
    • Triangle count
    • FPS meter
    • Orientation aids (Corner cube, XYZ axis)
    • Toggle face cull
    • Wireframe option
  • Textures
    • Background options (e.g., checkers, white, black, default)
    • Color channel display options
  • Other Asset Types
    • Video Display
    • Animations
    • Scripts (view as text, notify if script missing)

2.5 Performance and Settings

  • Import Settings
    • Ignore scenes option
    • Import bundle as level
    • Assembly de-obfuscation
  • Performance Improvements
    • Asynchronous import/export

2.6 Miscellaneous

  • Find all references
  • Improve this Doc
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