Class SceneDefinition
Inheritance
System.Object
SceneDefinition
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Assets.Collections
Assembly: AssetRipper.Assets.dll
Syntax
public sealed class SceneDefinition
Fields
| Improve this Doc View SourceUnityGuid
The GUID of this scene. It gets used in the scene's meta file. This will not be
Declaration
public required UnityGuid
Field Value
Type | Description |
---|---|
required |
Methods
| Improve this Doc View SourceFromName(String, UnityGuid)
Creates a new SceneDefinition from the given name and guid.
Declaration
public static SceneDefinition FromName(string name, UnityGuid guid = null)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | The name of the scene. |
UnityGuid | guid | The predefined UnityGuid for the scene. If default, a random one is assigned. |
Returns
Type | Description |
---|---|
SceneDefinition |
FromPath(String, UnityGuid)
Creates a new SceneDefinition from the given path and guid.
Declaration
public static SceneDefinition FromPath(string path, UnityGuid guid = null)
Parameters
Type | Name | Description |
---|---|---|
System.String | path | The relative path to the scene. |
UnityGuid | guid | The predefined UnityGuid for the scene. If default, a random one is assigned. |
Returns
Type | Description |
---|---|
SceneDefinition |