Class AssetExportCollection<T>
Inheritance
System.Object
AssetExportCollection<T>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public class AssetExportCollection<T> : ExportCollection, IExportCollection where T : IUnityObjectBase
Type Parameters
Constructors
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AssetExportCollection(IAssetExporter, T)
Declaration
public AssetExportCollection(IAssetExporter assetExporter, T asset)
Parameters
Properties
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Asset
Declaration
Property Value
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AssetExporter
Declaration
public override IAssetExporter AssetExporter { get; }
Property Value
Overrides
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Assets
Declaration
public override IEnumerable<IUnityObjectBase> Assets { get; }
Property Value
Overrides
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File
Declaration
public override AssetCollection File { get; }
Property Value
Overrides
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GUID
Declaration
public override UnityGuid GUID { get; }
Property Value
Type |
Description |
UnityGuid |
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Overrides
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Name
Declaration
public override string Name { get; }
Property Value
Type |
Description |
System.String |
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Overrides
Methods
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Contains(IUnityObjectBase)
Declaration
public override bool Contains(IUnityObjectBase asset)
Parameters
Returns
Type |
Description |
System.Boolean |
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Overrides
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CreateExportPointer(IExportContainer, IUnityObjectBase, Boolean)
Declaration
public override MetaPtr CreateExportPointer(IExportContainer container, IUnityObjectBase asset, bool isLocal)
Parameters
Returns
Type |
Description |
AssetRipper.Export.UnityProjects.MetaPtr |
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Overrides
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CreateImporter(IExportContainer)
Declaration
protected virtual IUnityObjectBase CreateImporter(IExportContainer container)
Parameters
Returns
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Export(IExportContainer, String, FileSystem)
Declaration
public override bool Export(IExportContainer container, string projectDirectory, FileSystem fileSystem)
Parameters
Type |
Name |
Description |
IExportContainer |
container |
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System.String |
projectDirectory |
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FileSystem |
fileSystem |
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Returns
Type |
Description |
System.Boolean |
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Overrides
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ExportInner(IExportContainer, String, String, FileSystem)
Declaration
protected virtual bool ExportInner(IExportContainer container, string filePath, string dirPath, FileSystem fileSystem)
Parameters
Type |
Name |
Description |
IExportContainer |
container |
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System.String |
filePath |
The full path to the exported asset destination
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System.String |
dirPath |
The full path to the project export directory
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FileSystem |
fileSystem |
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Returns
Type |
Description |
System.Boolean |
True if export was successful, false otherwise
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GetExportID(IExportContainer, IUnityObjectBase)
Declaration
public override long GetExportID(IExportContainer container, IUnityObjectBase asset)
Parameters
Returns
Type |
Description |
System.Int64 |
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Overrides
Implements