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Class NativeAudioExporter

Inheritance
System.Object
BinaryAssetExporter
NativeAudioExporter
Implements
IAssetExporter
Inherited Members
BinaryAssetExporter.Export(IExportContainer, IUnityObjectBase, String, FileSystem, Nullable<Action<IExportContainer, IUnityObjectBase, String, FileSystem>>)
BinaryAssetExporter.Export(IExportContainer, IEnumerable<IUnityObjectBase>, String, FileSystem)
BinaryAssetExporter.Export(IExportContainer, IEnumerable<IUnityObjectBase>, String, FileSystem, Nullable<Action<IExportContainer, IUnityObjectBase, String, FileSystem>>)
BinaryAssetExporter.ToExportType(IUnityObjectBase)
BinaryAssetExporter.ToUnknownExportType(Type, AssetType)
BinaryAssetExporter.IsValidData(Byte[])
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Export.UnityProjects.Audio
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public class NativeAudioExporter : BinaryAssetExporter, IAssetExporter

Methods

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Export(IExportContainer, IUnityObjectBase, String, FileSystem)

Declaration
public override bool Export(IExportContainer container, IUnityObjectBase asset, string path, FileSystem fileSystem)
Parameters
Type Name Description
IExportContainer container
IUnityObjectBase asset
System.String path
FileSystem fileSystem
Returns
Type Description
System.Boolean
Overrides
BinaryAssetExporter.Export(IExportContainer, IUnityObjectBase, String, FileSystem)
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TryCreateCollection(IUnityObjectBase, out IExportCollection)

Declaration
public override bool TryCreateCollection(IUnityObjectBase asset, out IExportCollection exportCollection)
Parameters
Type Name Description
IUnityObjectBase asset
IExportCollection exportCollection
Returns
Type Description
System.Boolean
Overrides
BinaryAssetExporter.TryCreateCollection(IUnityObjectBase, out IExportCollection)

Implements

IAssetExporter
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