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Class BinaryAssetExporter

Inheritance
System.Object
BinaryAssetExporter
AudioClipExporter
NativeAudioExporter
FontAssetExporter
MovieTextureAssetExporter
TextAssetExporter
VideoClipExporter
ShaderExporterBase
LightmapTextureAssetExporter
TextureArrayAssetExporter
TextureAssetExporter
Implements
IAssetExporter
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Export.UnityProjects
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public class BinaryAssetExporter : IAssetExporter

Methods

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Export(IExportContainer, IUnityObjectBase, String, FileSystem)

Declaration
public virtual bool Export(IExportContainer container, IUnityObjectBase asset, string path, FileSystem fileSystem)
Parameters
Type Name Description
IExportContainer container
IUnityObjectBase asset
System.String path
FileSystem fileSystem
Returns
Type Description
System.Boolean
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Export(IExportContainer, IUnityObjectBase, String, FileSystem, Nullable<Action<IExportContainer, IUnityObjectBase, String, FileSystem>>)

Declaration
public virtual void Export(IExportContainer container, IUnityObjectBase asset, string path, FileSystem fileSystem, Action<IExportContainer, IUnityObjectBase, string, FileSystem>? callback)
Parameters
Type Name Description
IExportContainer container
IUnityObjectBase asset
System.String path
FileSystem fileSystem
System.Nullable<Action<IExportContainer, IUnityObjectBase, System.String, FileSystem>> callback
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Export(IExportContainer, IEnumerable<IUnityObjectBase>, String, FileSystem)

Declaration
public virtual bool Export(IExportContainer container, IEnumerable<IUnityObjectBase> assets, string path, FileSystem fileSystem)
Parameters
Type Name Description
IExportContainer container
IEnumerable<IUnityObjectBase> assets
System.String path
FileSystem fileSystem
Returns
Type Description
System.Boolean
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Export(IExportContainer, IEnumerable<IUnityObjectBase>, String, FileSystem, Nullable<Action<IExportContainer, IUnityObjectBase, String, FileSystem>>)

Declaration
public virtual void Export(IExportContainer container, IEnumerable<IUnityObjectBase> assets, string path, FileSystem fileSystem, Action<IExportContainer, IUnityObjectBase, string, FileSystem>? callback)
Parameters
Type Name Description
IExportContainer container
IEnumerable<IUnityObjectBase> assets
System.String path
FileSystem fileSystem
System.Nullable<Action<IExportContainer, IUnityObjectBase, System.String, FileSystem>> callback
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IsValidData(Byte[])

Declaration
protected static bool IsValidData(byte[] data)
Parameters
Type Name Description
System.Byte[] data
Returns
Type Description
System.Boolean
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ToExportType(IUnityObjectBase)

Declaration
public AssetType ToExportType(IUnityObjectBase asset)
Parameters
Type Name Description
IUnityObjectBase asset
Returns
Type Description
AssetType
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ToUnknownExportType(Type, out AssetType)

Declaration
public bool ToUnknownExportType(Type type, out AssetType assetType)
Parameters
Type Name Description
Type type
AssetType assetType
Returns
Type Description
System.Boolean
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TryCreateCollection(IUnityObjectBase, out IExportCollection)

Declaration
public virtual bool TryCreateCollection(IUnityObjectBase asset, out IExportCollection exportCollection)
Parameters
Type Name Description
IUnityObjectBase asset
IExportCollection exportCollection
Returns
Type Description
System.Boolean

Implements

IAssetExporter
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