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Class ShaderExporterBase

Inheritance
System.Object
BinaryAssetExporter
ShaderExporterBase
DummyShaderTextExporter
ShaderDisassemblyExporter
SimpleShaderExporter
USCShaderExporter
Implements
IAssetExporter
Inherited Members
BinaryAssetExporter.Export(IExportContainer, IUnityObjectBase, String, FileSystem)
BinaryAssetExporter.Export(IExportContainer, IUnityObjectBase, String, FileSystem, Nullable<Action<IExportContainer, IUnityObjectBase, String, FileSystem>>)
BinaryAssetExporter.Export(IExportContainer, IEnumerable<IUnityObjectBase>, String, FileSystem)
BinaryAssetExporter.Export(IExportContainer, IEnumerable<IUnityObjectBase>, String, FileSystem, Nullable<Action<IExportContainer, IUnityObjectBase, String, FileSystem>>)
BinaryAssetExporter.ToExportType(IUnityObjectBase)
BinaryAssetExporter.ToUnknownExportType(Type, AssetType)
BinaryAssetExporter.IsValidData(Byte[])
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Export.UnityProjects.Shaders
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public abstract class ShaderExporterBase : BinaryAssetExporter, IAssetExporter

Methods

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TryCreateCollection(IUnityObjectBase, out IExportCollection)

Declaration
public override bool TryCreateCollection(IUnityObjectBase asset, out IExportCollection exportCollection)
Parameters
Type Name Description
IUnityObjectBase asset
IExportCollection exportCollection
Returns
Type Description
System.Boolean
Overrides
BinaryAssetExporter.TryCreateCollection(IUnityObjectBase, out IExportCollection)

Implements

IAssetExporter
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