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Class USCShaderExporter

Inheritance
System.Object
BinaryAssetExporter
ShaderExporterBase
USCShaderExporter
Implements
IAssetExporter
Inherited Members
ShaderExporterBase.TryCreateCollection(IUnityObjectBase, IExportCollection)
BinaryAssetExporter.Export(IExportContainer, IUnityObjectBase, String, FileSystem, Nullable<Action<IExportContainer, IUnityObjectBase, String, FileSystem>>)
BinaryAssetExporter.Export(IExportContainer, IEnumerable<IUnityObjectBase>, String, FileSystem)
BinaryAssetExporter.Export(IExportContainer, IEnumerable<IUnityObjectBase>, String, FileSystem, Nullable<Action<IExportContainer, IUnityObjectBase, String, FileSystem>>)
BinaryAssetExporter.ToExportType(IUnityObjectBase)
BinaryAssetExporter.ToUnknownExportType(Type, AssetType)
BinaryAssetExporter.IsValidData(Byte[])
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Export.UnityProjects.Shaders
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public sealed class USCShaderExporter : ShaderExporterBase, IAssetExporter

Methods

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Export(IExportContainer, IUnityObjectBase, String, FileSystem)

Declaration
public override bool Export(IExportContainer container, IUnityObjectBase asset, string path, FileSystem fileSystem)
Parameters
Type Name Description
IExportContainer container
IUnityObjectBase asset
System.String path
FileSystem fileSystem
Returns
Type Description
System.Boolean
Overrides
BinaryAssetExporter.Export(IExportContainer, IUnityObjectBase, String, FileSystem)
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IsDX11ExportMode(ShaderExportMode)

Declaration
public static bool IsDX11ExportMode(ShaderExportMode mode)
Parameters
Type Name Description
ShaderExportMode mode
Returns
Type Description
System.Boolean

Implements

IAssetExporter
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