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Class ExportHandler

Inheritance
System.Object
ExportHandler
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Export.UnityProjects
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public class ExportHandler

Constructors

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ExportHandler(LibraryConfiguration)

Declaration
public ExportHandler(LibraryConfiguration settings)
Parameters
Type Name Description
LibraryConfiguration settings

Properties

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Settings

Declaration
protected LibraryConfiguration Settings { get; }
Property Value
Type Description
LibraryConfiguration

Methods

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BeforeExport(ProjectExporter)

Declaration
protected virtual void BeforeExport(ProjectExporter projectExporter)
Parameters
Type Name Description
ProjectExporter projectExporter
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Export(GameData, String)

Declaration
public void Export(GameData gameData, string outputPath)
Parameters
Type Name Description
GameData gameData
System.String outputPath
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GetPostExporters()

Declaration
protected virtual IEnumerable<IPostExporter> GetPostExporters()
Returns
Type Description
IEnumerable<IPostExporter>
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GetProcessors()

Declaration
protected virtual IEnumerable<IAssetProcessor> GetProcessors()
Returns
Type Description
IEnumerable<IAssetProcessor>
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Load(IReadOnlyList<String>)

Declaration
public GameData Load(IReadOnlyList<string> paths)
Parameters
Type Name Description
IReadOnlyList<System.String> paths
Returns
Type Description
GameData
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LoadAndProcess(IReadOnlyList<String>)

Declaration
public GameData LoadAndProcess(IReadOnlyList<string> paths)
Parameters
Type Name Description
IReadOnlyList<System.String> paths
Returns
Type Description
GameData
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LoadProcessAndExport(IReadOnlyList<String>, String)

Declaration
public void LoadProcessAndExport(IReadOnlyList<string> inputPaths, string outputPath)
Parameters
Type Name Description
IReadOnlyList<System.String> inputPaths
System.String outputPath
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Process(GameData)

Declaration
public void Process(GameData gameData)
Parameters
Type Name Description
GameData gameData
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ThrowIfSettingsDontMatch(LibraryConfiguration)

Declaration
public void ThrowIfSettingsDontMatch(LibraryConfiguration settings)
Parameters
Type Name Description
LibraryConfiguration settings
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