Class ExportHandler
Inheritance
System.Object
ExportHandler
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public class ExportHandler
Constructors
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ExportHandler(LibraryConfiguration)
Declaration
public ExportHandler(LibraryConfiguration settings)
Parameters
Properties
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Settings
Declaration
protected LibraryConfiguration Settings { get; }
Property Value
Methods
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BeforeExport(ProjectExporter)
Declaration
protected virtual void BeforeExport(ProjectExporter projectExporter)
Parameters
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Export(GameData, String)
Declaration
public void Export(GameData gameData, string outputPath)
Parameters
Type |
Name |
Description |
GameData |
gameData |
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System.String |
outputPath |
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GetPostExporters()
Declaration
protected virtual IEnumerable<IPostExporter> GetPostExporters()
Returns
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GetProcessors()
Declaration
protected virtual IEnumerable<IAssetProcessor> GetProcessors()
Returns
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Load(IReadOnlyList<String>)
Declaration
public GameData Load(IReadOnlyList<string> paths)
Parameters
Type |
Name |
Description |
IReadOnlyList<System.String> |
paths |
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Returns
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LoadAndProcess(IReadOnlyList<String>)
Declaration
public GameData LoadAndProcess(IReadOnlyList<string> paths)
Parameters
Type |
Name |
Description |
IReadOnlyList<System.String> |
paths |
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Returns
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LoadProcessAndExport(IReadOnlyList<String>, String)
Declaration
public void LoadProcessAndExport(IReadOnlyList<string> inputPaths, string outputPath)
Parameters
Type |
Name |
Description |
IReadOnlyList<System.String> |
inputPaths |
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System.String |
outputPath |
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Process(GameData)
Declaration
public void Process(GameData gameData)
Parameters
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ThrowIfSettingsDontMatch(LibraryConfiguration)
Declaration
public void ThrowIfSettingsDontMatch(LibraryConfiguration settings)
Parameters