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Class GameData

Inheritance
System.Object
GameData
Implements
System.IEquatable<GameData>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Processing
Assembly: AssetRipper.Processing.dll
Syntax
public class GameData : IEquatable<GameData>

Constructors

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GameData(GameBundle, UnityVersion, IAssemblyManager, PlatformGameStructure)

Declaration
public GameData(GameBundle GameBundle, UnityVersion ProjectVersion, IAssemblyManager AssemblyManager, PlatformGameStructure PlatformStructure)
Parameters
Type Name Description
GameBundle GameBundle
UnityVersion ProjectVersion
IAssemblyManager AssemblyManager
PlatformGameStructure PlatformStructure

Properties

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AssemblyManager

Declaration
public IAssemblyManager AssemblyManager { get; set; }
Property Value
Type Description
IAssemblyManager
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GameBundle

Declaration
public GameBundle GameBundle { get; set; }
Property Value
Type Description
GameBundle
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PlatformStructure

Declaration
public PlatformGameStructure PlatformStructure { get; set; }
Property Value
Type Description
PlatformGameStructure
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ProjectVersion

Declaration
public UnityVersion ProjectVersion { get; set; }
Property Value
Type Description
UnityVersion

Methods

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AddNewProcessedCollection(String)

Declaration
public ProcessedAssetCollection AddNewProcessedCollection(string name)
Parameters
Type Name Description
System.String name
Returns
Type Description
ProcessedAssetCollection
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FromGameStructure(GameStructure)

Declaration
public static GameData FromGameStructure(GameStructure gameStructure)
Parameters
Type Name Description
GameStructure gameStructure
Returns
Type Description
GameData

Implements

System.IEquatable<T>
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