Class ProjectAssetContainer
Inheritance
System.Object
ProjectAssetContainer
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public class ProjectAssetContainer : IExportContainer
Constructors
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ProjectAssetContainer(ProjectExporter, CoreConfiguration, IEnumerable<IUnityObjectBase>, IReadOnlyList<IExportCollection>)
Declaration
public ProjectAssetContainer(ProjectExporter exporter, CoreConfiguration options, IEnumerable<IUnityObjectBase> assets, IReadOnlyList<IExportCollection> collections)
Parameters
Properties
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CurrentCollection
Declaration
public IExportCollection CurrentCollection { get; set; }
Property Value
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ExportVersion
Declaration
public UnityVersion ExportVersion { get; }
Property Value
Type |
Description |
UnityVersion |
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File
Declaration
public AssetCollection File { get; }
Property Value
Methods
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CreateExportPointer(IUnityObjectBase)
Declaration
public MetaPtr CreateExportPointer(IUnityObjectBase asset)
Parameters
Returns
Type |
Description |
AssetRipper.Export.UnityProjects.MetaPtr |
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GetExportID(IUnityObjectBase)
Declaration
public long GetExportID(IUnityObjectBase asset)
Parameters
Returns
Type |
Description |
System.Int64 |
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IsSceneDuplicate(Int32)
Declaration
public bool IsSceneDuplicate(int sceneIndex)
Parameters
Type |
Name |
Description |
System.Int32 |
sceneIndex |
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Returns
Type |
Description |
System.Boolean |
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ScenePathToGUID(String)
Declaration
public UnityGuid ScenePathToGUID(string path)
Parameters
Type |
Name |
Description |
System.String |
path |
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Returns
Type |
Description |
UnityGuid |
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ToExportType(Type)
Declaration
public AssetType ToExportType(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
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Returns
Type |
Description |
AssetType |
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Implements