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Class TextureExportCollection

Inheritance
System.Object
ExportCollection
AssetExportCollection<AssetRipper.SourceGenerated.Classes.ClassID_28.ITexture2D>
AssetsExportCollection<AssetRipper.SourceGenerated.Classes.ClassID_28.ITexture2D>
TextureExportCollection
Implements
IExportCollection
Inherited Members
AssetsExportCollection<ITexture2D>.Contains(IUnityObjectBase)
AssetsExportCollection<ITexture2D>.GetExportID(IExportContainer, IUnityObjectBase)
AssetsExportCollection<ITexture2D>.Assets
AssetsExportCollection<ITexture2D>.AddAsset(IUnityObjectBase)
AssetsExportCollection<ITexture2D>.AddAssets(IEnumerable<IUnityObjectBase>)
AssetsExportCollection<ITexture2D>.File
AssetsExportCollection<ITexture2D>.m_file
AssetExportCollection<ITexture2D>.Export(IExportContainer, String, FileSystem)
AssetExportCollection<ITexture2D>.CreateExportPointer(IExportContainer, IUnityObjectBase, Boolean)
AssetExportCollection<ITexture2D>.GUID
AssetExportCollection<ITexture2D>.AssetExporter
AssetExportCollection<ITexture2D>.Name
AssetExportCollection<ITexture2D>.Asset
ExportCollection.ExportMeta(IExportContainer, Meta, String, FileSystem)
ExportCollection.ExportAsset(IExportContainer, IUnityObjectBase, IUnityObjectBase, String, String, FileSystem)
ExportCollection.GetUniqueFileName(IUnityObjectBase, String, FileSystem)
ExportCollection.GetUniqueFileName(String, String, FileSystem)
ExportCollection.Flags
ExportCollection.ExportableAssets
ExportCollection.AssetExtension
ExportCollection.AssetsKeyword
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: AssetRipper.Export.UnityProjects.Textures
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public class TextureExportCollection : AssetsExportCollection<ITexture2D>, IExportCollection

Constructors

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TextureExportCollection(TextureAssetExporter, SpriteInformationObject, Boolean)

Declaration
public TextureExportCollection(TextureAssetExporter assetExporter, SpriteInformationObject spriteInformationObject, bool exportSprites)
Parameters
Type Name Description
TextureAssetExporter assetExporter
SpriteInformationObject spriteInformationObject
System.Boolean exportSprites

Methods

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CreateImporter(IExportContainer)

Declaration
protected override IUnityObjectBase CreateImporter(IExportContainer container)
Parameters
Type Name Description
IExportContainer container
Returns
Type Description
IUnityObjectBase
Overrides
AssetRipper.Export.UnityProjects.AssetExportCollection<AssetRipper.SourceGenerated.Classes.ClassID_28.ITexture2D>.CreateImporter(AssetRipper.Export.UnityProjects.IExportContainer)
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ExportInner(IExportContainer, String, String, FileSystem)

Declaration
protected override bool ExportInner(IExportContainer container, string filePath, string dirPath, FileSystem fileSystem)
Parameters
Type Name Description
IExportContainer container
System.String filePath
System.String dirPath
FileSystem fileSystem
Returns
Type Description
System.Boolean
Overrides
AssetRipper.Export.UnityProjects.Project.AssetsExportCollection<AssetRipper.SourceGenerated.Classes.ClassID_28.ITexture2D>.ExportInner(AssetRipper.Export.UnityProjects.IExportContainer, System.String, System.String, FileSystem)
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GenerateExportID(IUnityObjectBase)

Declaration
protected override long GenerateExportID(IUnityObjectBase asset)
Parameters
Type Name Description
IUnityObjectBase asset
Returns
Type Description
System.Int64
Overrides
AssetRipper.Export.UnityProjects.Project.AssetsExportCollection<AssetRipper.SourceGenerated.Classes.ClassID_28.ITexture2D>.GenerateExportID(AssetRipper.Assets.IUnityObjectBase)
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GetExportExtension(IUnityObjectBase)

Declaration
protected override string GetExportExtension(IUnityObjectBase asset)
Parameters
Type Name Description
IUnityObjectBase asset
Returns
Type Description
System.String
Overrides
ExportCollection.GetExportExtension(IUnityObjectBase)

Implements

IExportCollection
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