Enum TransferMetaFlags
Namespace: AssetRipper.IO.Files.SerializedFiles
Assembly: AssetRipper.IO.Files.dll
Syntax
public enum TransferMetaFlags : uint
Fields
Name | Description |
---|---|
AlignBytes | |
AnyChildUsesAlignBytes | |
CharPropertyMask | |
DebugProperty | For when the options of a serializer tell you to serialize debug properties (SerializeDebugProperties). All debug properties have to be marked DebugProperty. Debug properties are shown in expert mode in the inspector but are not serialized normally. |
DisallowSerializedPropertyModification | |
DontAnimate | |
DontValidateUTF8 | |
EditorDisplaysCharacterMap | |
FixedBuffer | |
GenerateBitwiseDifferences | Tells SerializedProperty to generate bitwise difference information for this field. |
HideInEditor | Putting this mask in a transfer will make the variable be hidden in the property editor. |
IgnoreInMetaFiles | Ignore this property when reading or writing .meta files |
IgnoreWithInspectorUndo | |
NotEditable | Makes a variable not editable in the property editor. |
NoTransferFlags | |
SimpleEditor | Show in simplified editor |
StrongPPtr | There are 3 types of PPtrs: StrongPPtr, default (weak pointer) a Strong PPtr forces the referenced object to be cloned. A Weak PPtr doesnt clone the referenced object, but if the referenced object is being cloned anyway (eg. If another (strong) pptr references this object) this PPtr will be remapped to the cloned object. If an object referenced by a WeakPPtr is not cloned, it will stay the same when duplicating and cloning, but be NULLed when templating. |
TransferAsArrayEntryNameInMetaFiles | When reading meta files and this property is not present, read array entry name instead (for backwards compatibility). |
TransferHex64 | |
TransferUsingFlowMappingStyle | When writing YAML Files, uses the flow mapping style (all properties in one line, with "{}"). |
TreatIntegerValueAsBoolean | Makes an integer variable appear as a checkbox in the editor. |
Unknown1 | |
Unknown10 | |
Unknown13 | |
Unknown17 | |
Unknown2 | |
Unknown29 | |
Unknown3 | |
Unknown30 | |
Unknown31 | |
Unknown5 | |
Unknown7 | |
Unknown9 |