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Class ProcessedBundle

A Bundle containing ProcessedAssetCollections.

Inheritance
System.Object
Bundle
VirtualBundle<ProcessedAssetCollection>
ProcessedBundle
Inherited Members
VirtualBundle<ProcessedAssetCollection>.IsCompatibleBundle(Bundle)
VirtualBundle<ProcessedAssetCollection>.IsCompatibleCollection(AssetCollection)
Bundle.Parent
Bundle.Resources
Bundle.Collections
Bundle.Bundles
Bundle.FailedFiles
Bundle.Scenes
Bundle.ResolveCollection(FileIdentifier)
Bundle.ResolveCollection(String)
Bundle.ResolveResource(String)
Bundle.ResolveExternalResource(String)
Bundle.AddResource(ResourceFile)
Bundle.AddCollection(AssetCollection)
Bundle.AddBundle(Bundle)
Bundle.AddFailed(FailedFile)
Bundle.GetRoot()
Bundle.FetchAssetsInHierarchy()
Bundle.FetchAssets()
Bundle.FetchAssetCollections()
Bundle.FetchResourceFiles()
Bundle.ToString()
Bundle.AddCollectionFromSerializedFile(SerializedFile, AssetFactoryBase, UnityVersion)
Bundle.Dispose(Boolean)
Bundle.Dispose()
Namespace: AssetRipper.Assets.Bundles
Assembly: AssetRipper.Assets.dll
Syntax
public sealed class ProcessedBundle : VirtualBundle<ProcessedAssetCollection>

Constructors

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ProcessedBundle()

Initializes a new instance of the ProcessedBundle class with a generated name.

Declaration
public ProcessedBundle()
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ProcessedBundle(String)

Initializes a new instance of the ProcessedBundle class.

Declaration
public ProcessedBundle(string name)
Parameters
Type Name Description
System.String name

The name of the bundle. If a name is not provided, a random name is generated.

Properties

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Name

The name of this Bundle.

Declaration
public override string Name { get; }
Property Value
Type Description
System.String
Overrides
Bundle.Name

Methods

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AddNewProcessedCollection(String, UnityVersion)

Adds a new processed asset collection to this bundle.

Declaration
public ProcessedAssetCollection AddNewProcessedCollection(string name, UnityVersion version)
Parameters
Type Name Description
System.String name

The name of the new asset collection.

UnityVersion version

The Unity version of the new asset collection.

Returns
Type Description
ProcessedAssetCollection

Extension Methods

PathExtensions.GetPath(Bundle)
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