Class ProcessedBundle
A Bundle containing ProcessedAssetCollections.
Inherited Members
Namespace: AssetRipper.Assets.Bundles
Assembly: AssetRipper.Assets.dll
Syntax
public sealed class ProcessedBundle : VirtualBundle<ProcessedAssetCollection>
Constructors
| Improve this Doc View SourceProcessedBundle()
Initializes a new instance of the ProcessedBundle class with a generated name.
Declaration
public ProcessedBundle()
ProcessedBundle(String)
Initializes a new instance of the ProcessedBundle class.
Declaration
public ProcessedBundle(string name)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | The name of the bundle. If a name is not provided, a random name is generated. |
Properties
| Improve this Doc View SourceName
The name of this Bundle.
Declaration
public override string Name { get; }
Property Value
Type | Description |
---|---|
System.String |
Overrides
Methods
| Improve this Doc View SourceAddNewProcessedCollection(String, UnityVersion)
Adds a new processed asset collection to this bundle.
Declaration
public ProcessedAssetCollection AddNewProcessedCollection(string name, UnityVersion version)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | The name of the new asset collection. |
UnityVersion | version | The Unity version of the new asset collection. |
Returns
Type | Description |
---|---|
ProcessedAssetCollection |