Class SceneExportCollection
Inheritance
System.Object
SceneExportCollection
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: AssetRipper.Export.UnityProjects.dll
Syntax
public class SceneExportCollection : ExportCollection, IExportCollection
Constructors
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SceneExportCollection(IAssetExporter, SceneHierarchyObject)
Declaration
public SceneExportCollection(IAssetExporter assetExporter, SceneHierarchyObject hierarchy)
Parameters
Properties
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AssetExporter
Declaration
public override IAssetExporter AssetExporter { get; }
Property Value
Overrides
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Assets
Declaration
public override IEnumerable<IUnityObjectBase> Assets { get; }
Property Value
Overrides
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ExportableAssets
Declaration
public override IEnumerable<IUnityObjectBase> ExportableAssets { get; }
Property Value
Overrides
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ExportExtension
Declaration
public virtual string ExportExtension { get; }
Property Value
Type |
Description |
System.String |
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File
Declaration
public override AssetCollection File { get; }
Property Value
Overrides
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GUID
Declaration
public override UnityGuid GUID { get; }
Property Value
Type |
Description |
UnityGuid |
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Overrides
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Hierarchy
Declaration
public SceneHierarchyObject Hierarchy { get; }
Property Value
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Name
Declaration
public override string Name { get; }
Property Value
Type |
Description |
System.String |
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Overrides
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Scene
Declaration
public SceneDefinition Scene { get; }
Property Value
Methods
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Compare(IUnityObjectBase, IUnityObjectBase)
Declaration
public int Compare(IUnityObjectBase obj1, IUnityObjectBase obj2)
Parameters
Returns
Type |
Description |
System.Int32 |
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Contains(IUnityObjectBase)
Declaration
public override bool Contains(IUnityObjectBase asset)
Parameters
Returns
Type |
Description |
System.Boolean |
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Overrides
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CreateExportPointer(IExportContainer, IUnityObjectBase, Boolean)
Declaration
public override MetaPtr CreateExportPointer(IExportContainer container, IUnityObjectBase asset, bool isLocal)
Parameters
Returns
Type |
Description |
AssetRipper.Export.UnityProjects.MetaPtr |
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Overrides
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Export(IExportContainer, String, FileSystem)
Declaration
public override bool Export(IExportContainer container, string projectDirectory, FileSystem fileSystem)
Parameters
Type |
Name |
Description |
IExportContainer |
container |
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System.String |
projectDirectory |
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FileSystem |
fileSystem |
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Returns
Type |
Description |
System.Boolean |
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Overrides
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ExportScene(IExportContainer, String, String, String, FileSystem)
Declaration
protected virtual bool ExportScene(IExportContainer container, string folderPath, string filePath, string sceneName, FileSystem fileSystem)
Parameters
Type |
Name |
Description |
IExportContainer |
container |
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System.String |
folderPath |
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System.String |
filePath |
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System.String |
sceneName |
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FileSystem |
fileSystem |
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Returns
Type |
Description |
System.Boolean |
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GetExportID(IExportContainer, IUnityObjectBase)
Declaration
public override long GetExportID(IExportContainer container, IUnityObjectBase asset)
Parameters
Returns
Type |
Description |
System.Int64 |
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Overrides
Implements
IComparer<>