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Class SceneHierarchyObject

Inheritance
System.Object
UnityAssetBase
UnityObjectBase
AssetGroup
GameObjectHierarchyObject
SceneHierarchyObject
Implements
IUnityObjectBase
IUnityAssetBase
AssetRipper.IO.Endian.IEndianSpanReadable
IAssetWritable
INamed
Inherited Members
GameObjectHierarchyObject.GameObjects
GameObjectHierarchyObject.Components
GameObjectHierarchyObject.PrefabInstances
GameObjectHierarchyObject.StrippedAssets
GameObjectHierarchyObject.HiddenAssets
GameObjectHierarchyObject.ExportableAssets
GameObjectHierarchyObject.WalkStandard(AssetWalker)
AssetGroup.SetMainAsset()
AssetGroup.AssetToPPtr(IUnityObjectBase)
UnityObjectBase.AssetInfo
UnityObjectBase.Collection
UnityObjectBase.ClassID
UnityObjectBase.PathID
UnityObjectBase.ClassName
UnityObjectBase.MainAsset
UnityObjectBase.OriginalPath
UnityObjectBase.OriginalDirectory
UnityObjectBase.OriginalName
UnityObjectBase.OriginalExtension
UnityObjectBase.OverridePath
UnityObjectBase.OverrideDirectory
UnityObjectBase.OverrideName
UnityObjectBase.OverrideExtension
UnityObjectBase.AssetBundleName
UnityAssetBase.SerializedVersion
UnityAssetBase.FlowMappedInYaml
UnityAssetBase.IgnoreFieldInMetaFiles(String)
UnityAssetBase.ReadEditor(EndianSpanReader)
UnityAssetBase.ReadRelease(EndianSpanReader)
UnityAssetBase.WriteEditor(AssetWriter)
UnityAssetBase.WriteRelease(AssetWriter)
UnityAssetBase.ToString()
UnityAssetBase.Reset()
UnityAssetBase.CopyValues(IUnityAssetBase, PPtrConverter)
UnityAssetBase.WalkEditor(AssetWalker)
UnityAssetBase.WalkRelease(AssetWalker)
UnityAssetBase.AddToEqualityComparer(IUnityAssetBase, AssetEqualityComparer)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: AssetRipper.Processing.Prefabs
Assembly: AssetRipper.Processing.dll
Syntax
public sealed class SceneHierarchyObject : GameObjectHierarchyObject, IUnityObjectBase, IUnityAssetBase, IEndianSpanReadable, IAssetWritable, INamed

Constructors

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SceneHierarchyObject(AssetInfo, SceneDefinition)

Declaration
public SceneHierarchyObject(AssetInfo assetInfo, SceneDefinition scene)
Parameters
Type Name Description
AssetRipper.Assets.Metadata.AssetInfo assetInfo
SceneDefinition scene

Properties

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Assets

Declaration
public override IEnumerable<IUnityObjectBase> Assets { get; }
Property Value
Type Description
IEnumerable<IUnityObjectBase>
Overrides
GameObjectHierarchyObject.Assets
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Managers

Declaration
public List<ILevelGameManager> Managers { get; }
Property Value
Type Description
List<AssetRipper.SourceGenerated.Classes.ClassID_3.ILevelGameManager>
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Name

Declaration
public Utf8String Name { get; set; }
Property Value
Type Description
Utf8String
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Scene

Declaration
public SceneDefinition Scene { get; }
Property Value
Type Description
SceneDefinition
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SceneRoots

Declaration
public ISceneRoots SceneRoots { get; set; }
Property Value
Type Description
AssetRipper.SourceGenerated.Classes.ClassID_1660057539.ISceneRoots

Methods

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Create(ProcessedAssetCollection, SceneDefinition)

Declaration
public static SceneHierarchyObject Create(ProcessedAssetCollection collection, SceneDefinition scene)
Parameters
Type Name Description
ProcessedAssetCollection collection
SceneDefinition scene
Returns
Type Description
SceneHierarchyObject
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FetchDependencies()

Declaration
public override IEnumerable<(string, PPtr)> FetchDependencies()
Returns
Type Description
IEnumerable<System.ValueTuple<System.String, AssetRipper.Assets.Metadata.PPtr>>
Overrides
GameObjectHierarchyObject.FetchDependencies()
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GetRoots()

Declaration
public IEnumerable<IGameObject> GetRoots()
Returns
Type Description
IEnumerable<AssetRipper.SourceGenerated.Classes.ClassID_1.IGameObject>
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WalkFields(AssetWalker)

Declaration
protected override void WalkFields(AssetWalker walker)
Parameters
Type Name Description
AssetWalker walker
Overrides
GameObjectHierarchyObject.WalkFields(AssetWalker)

Implements

IUnityObjectBase
IUnityAssetBase
AssetRipper.IO.Endian.IEndianSpanReadable
IAssetWritable
INamed

Extension Methods

PathExtensions.GetPath(IUnityObjectBase)
UnityObjectBaseExtensions.GetOriginalName(IUnityObjectBase)
UnityObjectBaseExtensions.TryGetName(IUnityObjectBase)
UnityObjectBaseExtensions.GetLogString(IUnityObjectBase)
TraversalHelperMethods.WalkPrimitiveField<TPrimitive>(IUnityAssetBase, AssetWalker, TPrimitive, String)
TraversalHelperMethods.WalkPrimitiveListField<TPrimitive>(IUnityAssetBase, AssetWalker, AssetList<TPrimitive>, String)
TraversalHelperMethods.WalkPPtrField<TAsset>(IUnityAssetBase, AssetWalker, IPPtr<TAsset>, String)
TraversalHelperMethods.WalkPPtrField<TAsset>(IUnityAssetBase, AssetWalker, PPtr<TAsset>, String)
TraversalHelperMethods.WalkPPtrField<TAsset>(IUnityObjectBase, AssetWalker, TAsset, String)
TraversalHelperMethods.VisitPPtr<TAsset>(IUnityObjectBase, AssetWalker, TAsset)
TraversalHelperMethods.WalkPPtrListField<TAsset>(IUnityAssetBase, AssetWalker, IReadOnlyList<IPPtr<TAsset>>, String)
TraversalHelperMethods.WalkPPtrListField<TAsset>(IUnityAssetBase, AssetWalker, IReadOnlyList<PPtr<TAsset>>, String)
TraversalHelperMethods.WalkPPtrListField<TAsset>(IUnityObjectBase, AssetWalker, IReadOnlyList<TAsset>, String)
TraversalHelperMethods.WalkDictionaryPPtrField<TKey, TValue>(IUnityAssetBase, AssetWalker, IReadOnlyCollection<KeyValuePair<PPtr<TKey>, PPtr<TValue>>>, String)
TraversalHelperMethods.WalkDictionaryPPtrField<TKey, TValue>(IUnityObjectBase, AssetWalker, IReadOnlyCollection<KeyValuePair<TKey, TValue>>, String)
TraversalHelperMethods.WalkStandardAssetField<TAsset>(IUnityAssetBase, AssetWalker, TAsset, String)
TraversalHelperMethods.WalkStandardAssetListField<TAsset>(IUnityAssetBase, AssetWalker, AssetList<TAsset>, String)
StrippedAssetExtensions.IsStripped(IUnityObjectBase)
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